skate
So the other thing I like to do with my free time is play xbox 360 (not surprisingly, I’ve done not much of either recently!). And I just picked up EA’s skate game. I’ve been a huge fan of the Tony Hawk franchise over the years, and to be honest, I wasn’t expecting much from skate.
Boy was I wrong.
The control system they’re using makes use of the right analog joystick. So to pop an ollie, you actually have to pop your right joystick up and down. The controls are pretty much intuitive once you get the hang of it. I’ve had a couple of friends over to try it out, and they’ve picked it up in minutes – even if they’re neither a skater nor a video game player.
From a gaming perspective, the career mode is pretty good. It’s fresh, keeps you challenged and pushes you to try new things. As you may be able to tell, in the ‘real world’, I’m a child of the 80s’, so I’m not as keen on the street-style skating as I am with the ramps and bowls. And while that’s the same in the video game world, I’m having so much fun with the street style skating, that I’m quickly becoming more intrigued by learning how to ollie, etc.
The one thing about this game though, is the “reality”. Now let me explain what I mean by this. The game is unreal with its realism. Obviously, you can do a few things that are just not possible in the real world (or rather, perhaps they are ‘possible’ but there are VERY few people who would put their health on the line to try it out!). You can jump bigger, go faster and spin longer than anyone probably has a right to. That said, trying to crank out a 900 is a VERY tough job. The game get’s very real when you miss a trick and wipe out. The physics engine is amazing in its ability to turn your self-generated skater into a rag-doll. And when you do a particularly good job at becoming one with the pavement, stairs, or other obstacle, you’re shown a picture of your skeleton and how much damage you’ve done to it. Real world injuries and wipe-outs with none of the pain. And – luckily – the wipeouts don’t cost you anything in game terms. Just an illustration of what you’ve done to yourself.
The maps are great, and there are pedestrians, cars and other skaters everywhere – meaning that it’s never a clear run for you, even in a competition. Again, this sets up for some fun wipeouts (sorry Granny!). The music in the game is varied, everything from some old-school hip-hop and rap, so some heavier guitar laden tracks. And in true EA fashion, you can customize the soundtrack to make it suit your style or vibe of the day.
Bottom line, if you like these kinds of games, check it out (you can download a free demo on XBOX Live to get a feel for it). For me – it was money well spent. I highly recommend it for those days when you just don’t want to blow stuff up. Check out the trailer…
Yeah – so as you know, Ryan and I have been riding the Bonsor Flow Park. So far it’s been an awesome experience. The learning curve has been pretty steep – and the worst part seems to be mental. What I mean is – we have the game to ride it, but there’s something that tweaks in the brain when you’re horizontal on a wall and staring down into a concrete trough. Granted, we’re only talking about 6 feet at the high point – but 6 feet is still a pretty good fall. And as Andrew said one day: “At this age, I really don’t have a lot of pain left in me”.
OK – so the last thing I was gonna mention about my board was the wheels.